
That's not altogether easy without a lot of custom scripting and custom scenes. So, any quests would have to be done in such a way as to be able to be completed no matter what the current state of the game was. Towns and castles change owners, factions go to war, sue for peace, etc. The game, after all, is playing "itself" while the player plays, so things change. I imagine multi-line quests would somewhat difficult to do, especially long drawn-out ones. (ie: Gaining honor/money/improving economics of a town, etc.) Also, they further the player's ambitions/goals, even though they're not directly related to them. The goal of this mod is to honestly creative a very team oriented/regiment style medieval fantasy combat via multiplayer. Lord of the rings,warahmmer fantasy,underworld rise of lycans, and every other fantasy. Most quests are single-mission, non-progressive quests, there to give the player some added immersion and some things to base a sense of achievement on, as necessary. The mod is based off of many things other fantasy settings. M&B:Warband is a sandbox game and there are few "rails" in it. It's a mod that has been around for awhile and is fairly polished, if that helps.

It's very well done in this respect.) There's one other fantasy total conversion that has a long quest chain in it, but I can't remember the name at the moment. A Clash of Kings (Game of thrones total conversion) has several multi-quest lines in it and has a number of "unlockables" as a result. IIRC, Prophecy of Pendor has several long quests in it. The main thing that was a story.Īs was said above, "Light and Darkness" is often suggested when "storyline" mods come up.

What else can advise? Year in the game is not important. "Viking Conquest" and "with fire and sword". Messaggio originale di lMorda:,I found only 2 mode with at least story.
